(^ ThEY'rE_tH_EAR
Wednesday, October 29, 2008
Tuesday, October 28, 2008
(^ with greatful permission of the author(s):
idothing wrote:
...(^ eWE dote on hinges.
(^ HA! he up and seperated it out for me! the gag was this: we never spoke. i called and left a random chunk of noise to a non asked question. and he slapped his end on afterwords. even the front end was faked:
Flavourite chunk of my voice
(^ ok REALLY dung 4 2nite
...
(^ Favored rites: splecking ' seperated ' =
separated exasperated temperated recuperated cooperated
(^ Hello inout tHere/hEARted\hEAR...
> First: I have to apologize
(^ 4wh@?
> for not replying after my first attempt of de-lurking,
(^ knOWe: eWE've made up for it by far.
(^ the chunk of storytelling was wonderous.
> the real de-lurking happened here: - Confessions of an Ex-Lurker.
I read the board - especially the Newbie-Corner for months.
And I've learned.
And your postings were all the time
- how should I say - different.
For a long time I had troubles to get the informations you gave.
But I bookmarked many of them. ToFor re-reading another time.
It was sometimes very hard to understand
and many times I haven't had the nerve
or the time
to sit down and figure out, what you tried to say.
First I said - and pleas don't take this as offensive -
"oh no, another arty-farty guy
who hides something in his blabbering
that might be interesting.
Might be".
Me stupid stupid rat-creature.
Then I found the way to see it as kind of modern art -
take your time and it will show it's story.
Cubism isn't just about abstracting things so much
that they mean something new,
it's abstracting thINKgs to a special point,
where something new (r)evolves,
\/ born out of something
that was there all the time
and shows its face in a new way.
Something like that.
And yes: I felt very honoured to get my very first reply by you ! And now being added at youtube. Okay, this might mean nothing in the internet aera, having "friends" on myspace.com and all that stuff. Nothing can ever compensate a good talking with looking in each others eyes and looking out for the truth between the lines of the other ones words, by listening to how he talks and how his voice sounds, and how he moves his hands, and all that.
This was the reason why I just contributed just a few postings for a blog a few years ago and never read any forums. I didn't believe, that this all can work out, and still I belive (or hope), that nothing ever might be able to compensate a good talk on the veranda in the middle of the desert or with an old friend, accompained by a beer too much... Stuff like that. But yes, the stopmotionanimation bord opend another window.
So what is it what I would like to say ?! Thank you for sharing so much of what you've learned about stop-motion and life. Thanks for helping us newbies. And my admiration for your work. Unique style is something that dies out in our days (hey, I'm 32 already, I am allowed to talk about days gone by long time ago already !).
Here is something that might interest you - concerning uniqueness (not that I have anything to tell you about that...): You might not be a fan of his music, but he absolutely has got something to say - http://www.vai.com/LittleBlackDots/MLS_index.html
Steve Vai giving lectures about uniqueness as a musician, developing your "own sound", and your "own voice"... Quite interesting thougts...
So all the best and thanks a lot for everything. Michael. With deep gratitude.
Posted by Edwound Wisent at 1:06 PM 2 comments
Saturday, October 25, 2008
(^ a mresponse to eye dot things. uncut.
(^ may I quote this?
(^ I am aware how difficult my writings are to translate from english into other languages.
(^ I want others to see what you wrote. would you mind?
(^ you can reach me at windupwinded@gmail.com or woundupwounded@gmail.com to respond.
(^ please try to understand:
(^ my main focus is on helping those with autism spectrum disorders
(^ head traumas and other neurological dysfunctions.
(^ I FEIGN these elements myself, but am a very good actor. you follow? :smirks:
(^ if you were to watch my vlog on youtube: you would see how I NORMALLY speak.
(^ in tangents. a free flowing thought pattern of choises made in time by me connecting the videos into a personal footnote.
(^ I am not a cubist 9perse) nor a surealist:
(^ I am an etherist.
(^ one who speaks with no body of work:
(^ only emotional content that HINTS at things that matter to me.
(^ and you just made my list.
(^ if you were to want to find my writings and ask what the heck some of it ment, personally email me and I'll try to unravel some of it into straight speak ok?
(^ the video I'm about to link you to is painful but has had a profound effect on me for i have a nephew who is very much a teenaged autistic youth who has far more difficulty fiitting in than i do.
(^ and I have watched MANY a stop motion animator 9 many of them people I knew: met: worked under decades ago) lose their minds and or become cancerous from the effects work industry's inability to do certain tasks in a non toxic manner for need of hitting deadlines.
(^ to that end, I decided to prod those who KNOW: into revealing some of the noxious truths.
(^ but at the same time, not wanting to frighten newbes into NOT learning how to animate. just find ways of doing it safely.
I chose to write in a fashion that would cause MOST to ignore my posts.
(^ but trust me: those that know me, and or know what i'm doing,
(^ watch and ponder what i say because I"m NOT trying to become an animator.
(^ just being a story teller.
(^ thank you for trying to understand something designed to belly punch
(^ certain folk into remembering careers are not as important
(^ as those human beings they effect. and change for good and better.
(^ with all that said: hit the little "?/!" button in the upper corner of
http://windupwinded.blogspot.com
(^ and it unlocks too many of my words that are open to the public.
Posted by Edwound Wisent at 11:53 PM 5 comments
(^ precosIOUs ronandonandon = preconscious randomization
(^ dyeye mear precosIOUs ronandonandon.:
(^ the reasons festivals won't take works
(^ available via the net
(^ is pretty straight forward.
(^ it's the competion.
(^ tHere. let me unlock this one
(^ spell checkerred line mmmkAkey?
splck ` competion ` =
completion competition competitor competitive compensation
(^ oh wait! too rich:
splck ` mmmkAkey? ` = malarkey? moneymaker? filmmaker? merrymaker?
(^ mmmkAkey! yep. black hat or whiteouted blank check?
(^ there's LESS COST and MORE NOTICE via the net, silly bean.
(^ but " quality over quantitactics "
(^ might relate to my bit on slaving systems burried deep in this podcast.
(^ ..consider it my cookie
(^ to go down with the milkbathed distribution cost:
http://www.mypodcast.com/fsaudio/exileguy_20081024_2208-319294.mp3
Friday, Oct 24, 2008 Un-Timely episode (31 min)
the Radio Free Exile podcast entitled "Un-Timely"
featuring music & spoken word from:
John Staedler - "You already know everything, remember"
Walter Comer - "In America"
Guardagujas - "58 bestias (con Noam Chomsky)"
Calling Brian - "slavedriver"
slavedriver
= slave driver slaved river slaveholder screwdriver slavery
Timothy Scott - "In Love We Trust"
Ry Cooder - "Goodnight Irene"
(^ what the hell this have to do with novice notices?!
(^ everything.
(^ you want a distributor or not?
(^ yiou really think I'm anti cash crop
(^ or you pooling my legheirs?
(^ are you offering to pay em to do it
(^ or are you paying them
(^ to just no'ice you exsubsist in the first/last place?
(^ branch out! http://exileguy.mypodcast.com/index.html
(^ USe yOUR eWEs! http://www.youtube.com/EdwoundWisent
http://www.stopmotionanimation.com/dc/dcboard.php?az=show_topic&forum=15&topic_id=6372&mesg_id=6372&page=&topic_page=16
(^ now to see if it has any effect
(^ goodnite ireene
(^ so yeah.. knOWE I NEED A SMOKE signal
((^ ..and from thereinon I'm still post gusty scatterman..^))
Posted by Edwound Wisent at 10:54 AM 0 comments
Tuesday, October 21, 2008
(^ crOPhaveN
(^ crOPhaveN is/was a place where layering image threads
is where germinated seedlings come from.
(^ a peaCHpit inside a shourgrape :
(^ a conversation I once had via e-dressing,
(^ swapPAGEd with a military student
(^ onBARnacles and sideswipesat worldsEndWARcrafts.
=========oblique spleck readout:===========
` peaCHpit `= peach pit Peachtree peachy peach peacetime
` shourgrape `= grapeshot hourglass shoulder stenographer
` swapPAGEd `= swap Paged swappable swapped swapping swapper
` onBARnacles`= on Barnacles barnacles barnacle Tabernacles tabernacles
` sideswipesat`= sideswipe sat sideswipes at sideswipe sidestepped sidesplitting
` worldsEndWARcrafts. `= Wollstonecraft. handicraftsmen. handicraftsman. woodcrafts.
(^ best Xplane ` crOPhaveN `
= crop Haven macrophage Brookhaven cropland necrophilia
(^ strange are the ways of `spleckerrs `.. .
(^ = splendors woodpeckers splendorous splenetics =^)
Posted by bRYEnd_of_the_schtick at 9:22 AM 0 comments
Friday, October 17, 2008
(^ try lateral pig stuffers into pEATorPI
(^ HiThere. HitHere. Hi_tHere. hi2hEAR
cre8err's tAIL
In his other postmod life.
(^This story is being told by a rat:
is one of the aged rat packers ,
named PeatCH,
(^ who lives down in the bowels
of the tri lateral pig stuffers tale.--
PEATCH:: (sitting inde flute chair)far future....
" I wanted to have mine own....
" That's what EYEmah's playin'...
" Peate or pump's(kin)s bouy/boy..
" a pump kin'sHellouse...."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The scAIRye jack-0H-LandTurn (woe)man.
(^ meanwhiles...
back in the court Kitchen:
-- R Peye was poetizing
at an open mikednite:
Practice /auditions
for the ball's fiddlers and fifepipes:
Peat R Peye tries to stand up for Ashley by spoken wording the tale,
then concludes with these lines:
" love conquers all thINgKs. "
" Awed things are fair in love. "
"War'em, if they can't give a phuckleburry."
Date: Wed, 17 Jun 1998 02:41:19 -0700
From: see_D_pr0phF1TSSubject:#p0pC: aka Peat Cured Comp
aka:Peat 0R pEYE chillins
(part 3 of 4)
((or.."what happens when all is TOO well.."..))
They (both rats and children)
become semi tame.
(k) N 0 W . . . . . . . . . . .
unbenounced to everyone..that particular whistle,
the particular sound frequency he plays on his pipes.
Is a very specific higher register that,
the sonic frequency kills the mites
that carry the black plague, the ill ones.
The sound itself, it's kind of like laser surgery.
You know... sonic surgery.
rat packer's creation story
Posted by Edwound Wisent at 9:57 PM 7 comments
Thursday, October 16, 2008
(^ numb brrr 4OUR: the twined twins in repunsew's thunderstruck ivory lighthouse tOWer
(^ while travelogging cross country
I found myself running low on tobacco and began drawing a wish list of things needed for anyone hitch hiking for enlightenment.
(^ partnerships seemed as needed as places to sleep and bed for breakfasts became this tyrade of awareness:
many folk.. fear adventure.
and yet want it imported to them .
(^ nay: they won't leave their own comfort zone, but will take in strays if the tale told is amusing enough to cherish.
(^ this was the beginning of my entrenched sojournal:
most of my pack filled with drawling books and diaries:
some clothing, but mostly 2pairs of shoes: heavy jacket bedroll and ..stuff to savor.
the clothes on my back often were traded out for other ppl's gift as I wandered thropugh and onward in search of those in need of a mirrored image of themselves twisted in farce to wake up to un rut stuckediness.
(^ below was one such tale: caused by this loose footed period of my life:
=====================================Bo Peepers
A Lost Vegetarian Wolf in sheep's clothing
(hueman version)This story is about a knight.
Actually he's a Renaissance Festival fighting practice man
who wool gathers.
His wife, (or girlfriend at the time,)
is a clothes decorator and paints clothes
using blood splatter techniques to come up
with interesting and yet very unique designs.
No piece of hers is exactly the same
because she is just splattering this stuff around.
She is the sheep.
He is the vegetarian wolf.
Bo Peepers is actually Red Riding Hood from another story
of Red, Riding Herd down at the Grand Mass House.
This other woman is another painter of clothes.
She uses an airbrush. Does a very slick kind of work.
Man runs off with new woman.
Can't remember why exactly.
They have a vixenish, argumentative relationship.
I think she originally came over to ask
for some extra thread or something,
and was very vicious, was very mean
to the guy's little sheep that follows him around.
But he and the airbrush artist hit it off in some strange way.
The new "other woman", (his wife), gets upset
and just walks away.
Since he's left alone, he goes ahead and joins up
with this other person who's a bit of a
corporate-power-crazy-I-will-make-it-in-this-world
kind of person.
The two women only meet for maybe five or ten minutes
and everything rolls around this poor creature
who's not really interested in doing anything
but playing and wool-gathering.
He's not a very bright sort,
and is just kind of cute,
not extremely so.
Kind of bright, but not extremely so.
He's one of those moral moronics you sometimes meet in life,
who are just blown through the whorl, by the wind,
into different tracts of fate.
And the web-weavers use him as protection.
Like he is their bodyguard.
He moves from being a quiet sheep
to becoming a wolf in sheep's clothing.
Him being a vegetarian wolf in the first place
meaning he looks like a fighter.
He acts like a fighter and a hunter.
But it's all skill gaining.
He doesn't actually kill anything.
He doesn't actually fight.
It's all these practice bouts with people.
It's all pretend.
Just to show off the ability that he refuses to use.
That's why he's a vegetarian wolf.
In essence,
he shows his teeth, growls a lot,
and the wolf pack all think he's a mighty fine person.
(Wouldn't mind designing him around Brad Banyan.)
This also links with the Knight and Shining Armor
from the McClurbrin Dragon story:
who has a Damsel-in-Distress;
who's Damsel is a seamstress Damsel-in-Distress in this story.
This is an alternative route out of the McClurbrin Dragon
instead of the Damsel-in-Distress running off
with Knight in Shining Armor,the GUY runs off with a witch bitch.
you have the Dragon rejuvenated into a Knight
by a woman in silver stockings.
And she takes him off,
leaving the old woman baking bread.
The Damsel-in-Distress is no longer distressed.
After all, the Dragon's gone.
However, she now has to make it on her own.
She had always used the Dragon's fire and hot wind
to bake with.
Now that he is gone
and now that the oven has gone cold,
she has to learn to cook by herself
with a lot less of the convenience
of having a huge dragon kicked back in the room.
That side of the story goes on somewhere else.
This is the story of the former dragon
turned into Knight in Shining Armor
who's actually the vegetarian wolf
wandering around the countryside
from one festival to another festival
to the next festival with this woman
who uses festivals for corporate greeting/meetings:
trying to look for that next connector,
next connection person.
The one who'll make her even more successful
than the one she's found herself with now.....
From Thu Jun 18 14:22:49 1998
Subject: Bo Peepers Dream Tape, Side 1, Part 02
continuing Bo Peepers Lost vegetarian wolf in sheep's clothing
Now in my dream,
the woman with airbrush was having a hard time
because her work looked like everyone else's.
It was very corporate.
It was very…"there's-your-airbrushed shirt".
The other woman has disappeared completely.
We know nothing of her.
During one of his fighter practices, the man…
(we have to come up with a wolf's name.
Maybe it'll be Wolf Peter instead of Salt Peter
because he actually has very little left at this point.
So let's call him Wolf Peter because he's petering out.
During one of his practice bouts,
some mud gets slung
in through the doorway to the woman's workspace
as she's working on some shirt.
Through all the bumping and jarring .
some of the mud and blood spatters onto the shirt.
Vainnestha(old wife)
had always work into and altered her designs
to take into consideration these spatters.
Shealandress (the airbrusher) learns to do the same...
The spatters end up looking like highlights
amongst the airbrush work.
one rather successful design is a unitard:
dragon scales across one of the
legs of this unitard.. the rest rainbow flowing airbrush work.
A highly paid court jester comes along and sees it.
He says,"Oh, very nice!.I think that will draw a crowd.."
She says, "I did it all myself. I planned it exactly this way."
The next image is of her selling her wares.
Because of her newer work's unique design quality,
she is selling at four or five times the rate
as she had been selling her shirts for before.
This is how we see that Vainnestha had originally worked.
She didn't have an airbrush.
She had always designed FROM the splatter
and the mess and the muck of the fighter practices.
She would sop up the blood (or the fake blood )
or she'd kinda tie-dyed things.
But now we have a woman who has an airbrush
who knows how to make things slick
who now has learned to destroy part of it
and re-invent that section so that it's layered.
It has both tight and loose aspects to her designs.
She now is raking in the money...........
-----------------------------------------------
While they're at a festival, another one,
when she sells this wonderful
unitard to some jester walking through,
another woman rides up on horseback...
BoPeepers ( Shealandress) looks at Wolf Peter.
"Hey, isn't that your ex-lover?
Isn't that the one you were with
that first day that I met you?"
He looks up.
He sees this woman who looks a little on the harried side
and says, "I wonder why she hasn't saddled up to say hello...
She's just riding around on her horse."
He goes and talks to her,
and finds that she has had a horrible life since his leaving.
Hasn't been able to make a farthing.
he asks,
"How have you been? What's been going on?"
She says, "I haven't made $20.00."
"How much have you made?!"
"I haven't made $20.00 in eight years."
At that line, Wolf Peter is so distressed
that his former love is unable to survive without him,
while he always thought that he was a burden to her
and always caused all of her best drawings and things
to be destroyed by his mayhem and blood-and-guts noise.
He leaves the other woman(Bo Peepers/sheandress).
The other woman is quite upset and angry, but not for long.
She got what she wanted anyway, which was the extra skill.
So, when this gets converted back over to the game,
we may be dealing with a knight-in-shining armor
and Damsels-in-Distress.
One of the Damsels, is
by no means, in distress.
She is a dressmaker
who's looking for corporate
connections and collaborators.
The man gets dragged into her universe for
awhile. She gets what she wants from him.
Still thinks he has far more to give.
Then he sees his old refugee woman.
He's learned from the other one
about airbrushes.
He goes back to his first woman.
Is that end of story, or is that the beginning of the dragon?
Is the Knight-in-shining armor
becoming the black hole dragon again,
who's now going to sit and fut, fut, fut;
pushing the woman around,
telling her how to make a living
and what to do, when and where to do it?
While she always did have a skill of her own,
now he will have the upper hand of giving...
… adding the air to the earth to make a windstorm.
(Part of where I want to go with this.
I'm not sure of that, yet.)
Posted by bRYEnd_of_the_schtick at 10:13 PM 0 comments
Tuesday, October 14, 2008
(^ in test EYE nul MODlin'
(^ Intrestin' fax about how to make folk crack a smile:
(^when highly trained not to.
(^ ye trick 'em
by distractin'
to the point
of emotional
overide.
Posted by bRYEnd_of_the_schtick at 5:35 PM 2 comments
Monday, October 13, 2008
(^ othersideswipe of Klein bottlenecked phrasology
ofKlein bottlenecked
phrasology :
Latin was this;
A shortened mix of former words.
one syllable "words"
that represented different contents
(meanings), dependent on surrounding
three letter word/phrases
for context .
So.
now(s) are the times:
the time to
(s)know ...
from a piece written 11/17/1993
Posted by Edwound Wisent at 5:18 PM 0 comments
Saturday, October 11, 2008
Tuesday, October 7, 2008
(^ old transENscriptION 3/9/1995. on interactive movies
Dear Vicky
Having worked at 7th Level in September reminded me
that back in march, 1995
I'd documented an idea that seems to be ripe right now.
I'll TRY not to be long winded about it...
kind of grew out of my ICONtact stroll eeries...
(some things look better than they sound)
There are some articles available to anyone
to back me up on my "thesis" ...ha..
From AOL, goto KEYWORD: SEVENTH
they might have press clippings available there.
(see Wall Street Journal Jul 19, 1995 article)
"Disney Deal Could Boost &th Level To A Plane Above Its Competitors "
(also see Daily News /Friday, August 25, 1995/L.A.LIFE WEEKEND-41)
"One-of-a-kind Battle Beast a tough act to follow"
*next year that company in expanding ....
Upgrade of Monty Python's Complete waste of Time is planned as one project...*
thanks for the fax #...my pager is ((^ defunctuated ^))
if anyone would like to clarify or hear more about my idea(s).
note ...this was thought about back in march...
so some of the will be/has been tense format is way off.
(and some bitterness still steaming)
please forgive my rushing a chunk o' stuff at you
...but I'd just like to know I told SOMEone:>)
I've chosen to clip pieces of the trans. and just talk about
WHY game development possabilities may be a way
to " git more fer yer 'mations' "
8:07AM 5/19/95 (Original transcription date)
BRIAN (me): Today is...the 9th of March.(95)
I've decided that I must re-contact Doug B.
to ask him if he'd be interested
in permanent storage space
out in the middle of Nebraska,
where the price may be
the allowed use of said equipment...
(far cheaper than storage facilities in L. A.)
or how much must I buy or rent it for?
...Now that he's using computers at home,
has storage of all his former tools for special effects
become a financial obligation?
....or are no longer continually being used
I want to try and convince Bezwick and Waller
to move into interactive Movies
...Interactive Television shows..
When will he and/or Don Waller get a break
from working on Hercules?
What happens if Hercules second series does NOT get picked up?
The combined skills of those two would be a powerful force in that venue.
Movies for the sake of movies is going to become obsolete.
Interactive Movies are going to take over..
(now Known as virtual reality...)
There's a lot of possibilities in that direction
that they have a large head start on.
They could get an even larger head start
on by starting a new company...
NOW !
Video, Film, Radio, and Computer Tech
are going to bash into each other,
and create this new form of art.
A brand new format of media.
It's already happening..
This movement started out by giving CD players
the capability to re-arrange
the song sequence playback..
Once that happened, the next step was
to give MORE listening options..
allowing the person listening to decide
what kind of undertrack they wanted.
Dance? Drummy? Bassy?
Which lyrics do we want to hear to what music?
Do we (the listeners)
want more re-verb on that one guitar lick?
How about cutting the guitar OUT of the song,
so the listener can practice THEIRS !
Basically;
give more control to the listener/viewer
over what they are hearing/watching.
(Look at Thomas Dolby's musical video/cd-rom...
Prince has starting to do the same.. )
CD-rom and computers' new juxtaposition
in the mainstream pubics' homes is leaving people
owning their own editing machines.
If they have the materials available to them for experimental mixing,
more will learn how to create..
.their "OWN" music.
.their "OWN" art.
..using clip art..
.and Medea encyclopedias.
There is no turning back.
People will come to not need special effects wizards.
More of the mainstream are going to insist on creative control
of what they choose to buy..
So..
The persons that create the initial,
or original multimedusa enCYCLOPSEdIDeas
will be the ones making more of the profits during the next 5 years.
I know that Doug and Don have the skills to do these things..
Especulaveally when it comes to animation sequences and sound bytes.
Now, in terms of interactive multi-media.. for T. V.
.
There will slowly be a move towards cable stations
selling hours of game play..
(see Nintendo's new cable station)
People who already know how to work on things
like the Hercules' series will have a one ups'man over everyone else..
They'll be hired quite often because
you gottah make not just one 15 second byte:
you gottah make 25 15 second bytes that all overlap..
Some video games are using scanned in actors fighting.
They make all these seperate sequences,
then save each in a seperate catagory
(in fall-down file,under, attack file, etc..)
Whoever's playing the game
can play the game w/out worrying about
how the computer accesses the fight sequences,
because the joystick is reformatted
to access different files very quickly,
like video quick flicks.
Same thing is going on with sound bites,
same thing could be happening with backgrounds, or rooms!
when you walk forward
you're accessing a 10 foot block of tunnel
or walking along the road,
and as you walk across the road
you'll come to a point
where there is an extra break
(or hairpin turn) off to the side ...
The way that I'm now writing is with 8 bibles,
There is not 1 bible that tells what's going on;
there are 22,
so you've got, for instance,
the Koran & the old Torah & the
KJB & the missing text; ... those are all different bibles, ...
& when you put them altogether,
you get close to the way this whole thing interacts.
When you know one thing, it almost makes sure that you forget something else,
or that each section of the game confuses the players' ability to remember other things going on.
They'll assume, " wait a minute, THIS is the truth; the other thing wasn't the truth.
This is now; everything's changed.
Actually, nothing's changed. It's merely both of these things are going on at the same time
in different areas of the world;
People's linear thought patterns will cause this game to be very challenging.
A person whose mind thinks circularly or that have done multiple, halucinogenic drugs,
will have a higher chance of going thru the game faster; anyone who thinks in 5 or 6 directions
on a consistent basis will understand more how to play this game.
People who play kill or be killed games will find this far more fascinating in its ability
to confuse and dis-orient one's ability to chose the "right" move.
You'll never know where the enemy/ally is coming from next,
because we've been trained into seeing only enemies in the game.
There is usually a big tag over the head of somebody who's a good friend;
everyone's in essence a hostage who's a little nervous in the corner,
and if you react to them in an aggressive manner, they'll react to you accordingly.
If, however, you went in and tried to become friends,
you'd find most "enemies" have all these wonderful talents & skills!
If you were to blow them away, later on in the game you would find yourself in trouble
because you don't know how to do something, and you've killed the one person
who could have trained you to do them.
Or, far worse than having killed somebody who could have trained you, you've alienated them.
Now, you've got a real nasty enemy.
It would no longer be a problem of : "gosh, they can't hurt me and they can't help me;.."
... now they WANT to hurt you. ...
Now, you're in TROUBLE ...
If you kill them, you have their WHOLE FAMILY after your butt.
If you don't kill them, you may only have ONE person who wants to hurt you.
Therefore, as you play, you slowly try to make amends to anyone you accidentally hurt,
and try to give them skills you have that they don't have,
and in so doing cause them to be willing to give you some of their skills.
Now, let's talk tools:
I've got a hoe; you've got a shovel.
I need to dig a bigger hole;
you need to make some lines in the ground
so that your well that you dug with your shovel can be of use to you.
..."wanna SHARE?"...
Then, we,d BOTH have a farm going !!!! Thank you! Oh, great!
"Oh, You're going to make corn? Then I'll make hay! Great! Now we can work together!
Not, "You build corn; I'll build corn." No, no, no, no. We'd end up in competition with one another.
...and noone in their right mind wants to compete when collaberation is attainable.
Instead, I'll make hogs; you make corn.
You feed my hogs; I give you some bacon;
you give me some corn, and then we have a BETTER meal TOGETHER !
Then you'll run into some people who are made of corn, such as scarecrows.
Then you'll run into other people who are made of pigs, such as the Three Little Pigs.
Now you're in trouble, because you're creating and destroying their ancestors, and they're not happy.
Now, what d'ya do? Good question; we'll figure that out later in the game, won't we.
In essence, there is nothing that you can do that keeps you from harming someone, in the act
of helping someone else. And the whole game is how do you continue to flow as harmlessly and helpfully
as you can through the game. You will end up slapping someone or hurting someone in that process,
and then you must go back and make amends to the person that you had to harm in order to help someone else.
You had to push the little old lady out of the way of the car driving by, and in so doing, she gets hurt,
but she doesn't get killed, and she hates your guts and is yelling at you. And you're saying,
"Lady, I just didn't want you to get hit by the car." And then you find out that the guy who was driving the car
thought you were mugging his grandmother and was rushing to stop you and came to a screeching halt
before he would have hit grandma and he's getting out of his car yelling, "You're hurting my grandma."
Oh, goodness, now what? I thought I was doing the right thing, and I didn't. Does that mean that next time
I see a little old lady crossing the street with this big old semi running down the road at her,
does that mean I don't tackle her and move her out of the way? Do I just stand there and watch her get run over?
Or, do I yell, "Lady! There's a truck coming!" And then they get hit.
Or do you pick them up and move them and get hit by the semi.
DO YOU SACRIFICE YOURSELF, IN ORDER TO HELP OTHERS?
This is the biggest question,
the largest question that all of my games
will be continuously shooting home.
The point of the game is not to survive;
it is to help.
If you must help through killing yourself,
that's the best possible move you can make. Why?
Because no other game is set up that way.
Now, if I sent this tape off to Mr. Beswick,
I am taking a chance, aren't I?
Because I know that many of the people out in L.A.,
after 7 yrs of experience
dealing with different people out there,
are quite willing to take ideas and take things
without giving credit or giving finances to the people
who helped to create the ideas.
(....with no compuction whatsoever..)
To survive; they have wife & kids; I understand that.
I'm looking at a 10-15 or 20-yr program.
I'm looking at a 15-yr minimum business.
At the end of 15 yr I can see that slowly
we'd have to close down that shop and open up another shop.
But I need funding; I need people who know how to do grunt work.
I need people who can draw,
people who can do some voices,
who know how to do camera work,
who know how to process computers.
I need people who are willing to at least offer sight gags,
but the stories are already pretty much done.
They come right out of my head, and they're very specific.
I'm not willing to talk about them;
just the mere concept of some of them are easily tweaked
into another story that I would have no control over, such as
Peter and the Wolf done by 7th Level.
Or, the minor changing of the Aladdin game...
look at the differences between the Genesis version
and the Nintendo version.
There is not a sword in Aladdin's hands;
there are a lot of people who can talk about those things;
those minor changes; lots of people have those ideas.
Therefore, they are not copyriteable;
I cannot prove that I was the person who helped someone decide,
oh, well, so we make some other animations.
A lot of other people most likely have that same distasteful
feeling that Aladdin shouldn't have a sword in his hand.
But my stories, on the other hand, are not like that.
The overlapping,
the way that my games are overlapped,
the way that I've distorted, children's fairy tales,
is not like any other distortion of children's fairy tales;
this is a lot more Jonathan Swifty in nature.
You would have, for instance, one character
that I have not bothered to make part of the game;
therefore I have no problem handing it off, would be
Jon Swift Crappier: a mix of Jonathan Swift and Jean S. Crappier:
the initial patenting frechman who created the porcelain toilet.
So, you have the SwiftCrapper ! who is very, very fast at being witty, and makes lots and lots of fertilizer.
He's efficient, and he never gets dirty in the midst of doing it.
He makes lots and lots of sewage, and he can always come up with more.
And it's well-processed,it's a fine-running machine for illiterary farce ,
that's one character I've never bothered to use, (too close to home, I guess)
anyone can use that kind of a character;
he's shooting the shit,he's just throwing the stuff, my goodness,
the fertilizer that that shit can create is AMAZING!
That'd be a wonderful character, wouldn't it? ....
-----------------------------------------------------------------------------------------------
Ok. Dealing with the way this story interacts with itself,:
if you watched Back To The Future 2 ...
Back To The Future 1 was not designed w/ a 2nd film in mind...
therefore, some of the first movie had to be reshot so that the 1st and 2nd movies made sense together.
PP The reason that I feel it is crucial for me to have full editing powers over my game ...
*The reason that editing of Brian's artwork and stories should be checked at anytime ...
Quite often in the game the most miniscule details ... the non hero shots,
the shots that would barely be in your perpheral vision:
backgrounds may in fact be
**a whole other game connectors.
They may not be used in this game but later on an upgraded version game
(or in another game entirely).
example: If You walk over to a cow in the far right corner of background,
in game version 1. nothing would happen.
but in game version 3, you would meet a cow that talks :
in game version 3a, the cow would lead you to the Glass Onion Woman,
who gives the ability to back upo in time and fix some of your mis-steps...
another one: In the a background is a line of trees
that has a huge scorch line through the center:
The scorch marks cut a hole through the trees
in the shape of a skull : a stretched out Halloween pumpkin face
made out of scorched trees,
( easier to show in picture than verbally) .
This image May in one game be a background, but in the next game upgrade
you can walk over to those trees, walk THROUGH the trees into another game sequence.
**********************NOT For everyones knowledge***************************
pp the main purpose of my game is not to train people how to work in computers. (which it will)
is to teach people life skills that are being forgotten
Those skills that may keep you alive if all electricity was cut off to your home..
or..how to live in a non-technological society..
$$$ for funding purposes, one of the aspects of the game will be to teach cross platform usage.
my whole series will be computer literacy training games;
certain "cheats" in the game would "inadvertantly" teach programming skills:
You could learn to access and use paint files to create doorways: (icon builders),
learn how to work with DOS shells,(re-arrange and re-direct your character's history /event file)
you could learn Program Management via Windows,
or conversion graphics delemas from mac to pc ..
other sections could be teaching you UNIX commands,
that is how I plan on getting this funded, by writing this into the business plan,
you can skip knowledge or "cheat" as you play by using computer based commands ...
pp underneath and beyond those, the real purpose of the game is to teach people older skills
such as how do you make wool, how do you fabricate , how do you grow you're own plants,
this will be the other part of the teaching game, the whole thing runs like a video-comedy game.
or you can kick back and not worry about finishing THE GAME and instead ,start learning.
" wow! This one knows how to MAKE MAPS !",
(REALLY knows how to make good maps... will end up teaching you architectural skills.)
"wow! This one knows how to COOK STUFF !
(REALLY knows how to cook... have easy bake recepies for solar cookers..)
And, Hey! someone ELSE knows how to DYE WOOL !
(REALLY knows how to dye wool... the old fashioned way...
using berries and emulsifiers.and where you buy certain materials in real life,
like actual names of large corporations who sell dying materials,
how to get a hold of farmers who own have sheep...)
ANYONE will be able to get this kind of information
by playing this game....THE LONG WAY.
Posted by Edwound Wisent at 2:30 PM 1 comments